Interesting facts from another friend of mine:
1. Four direction input was in gaming way before Nintendo came around, all they did was ditch the stick, that's progression not innovation.
2. Meh, it's two more buttons. Progression not innovation.
3. The controller for NiGHTS was the controller with the first analog stick, actually. The Saturn (or rather, the game and controller) came out about a year earlier than the N64. They don't even get points for progression here.
4. Uh, it's, again, another button.
5. Microsoft's Sidewinder Freestyle Pro was actually the first motion sensing controller. It came out oh.. 6 years ago? 10? Nintendo was -not- the first company to think about it. The Sidewinder was a total and complete flop by the way. That's why no one remembers it.
1. Four way direction was available but for speed the D-pad is much more refined.
2. Using more buttons is just class
3. Nintendo had an early working version of the N64 controller 14 monthe before the dreamcast came out.
4. That was just an excellent place to put a 'trigger' button.
5. I do remember Microsoft's Sidewinder Freestyle Pro but the motion sensors on it were well below par and therefor unexceptable in any gaming conversation.
1. Eh, I shouldn't have even gone with four way direction, I should have gone with 8 way which was also there from the get go. Again, ditching the stick for a flat pad isn't innovation. The mechanics are the exact same. It's progress.
2. Class =/= innovation.
3. I said Saturn, not Dreamcast. The Sega Saturn's NiGHTs controller is THE first 360 analog controller.
4. And how many controllers after that, even as far as Nintendo's systems go, kept the underslung button? If you want to argue this I'd say it were a failure since the underslung button was ditched for the shoulder style setup.
5. That doesn't null the point though. It was done before. Nintendo's not innovating, they're doing it better, which is exactly what you'd expect when you factor in tech advances.
Oh and Nyekobonbon, not to rain on your parade (
) but Nintendo wasn't the first to do a light gun
The very first light guns were around some 50 years before Nintendo hit the scene.
Twilight Princess is the only reason you need to get this console. If your a Zelda fan that is. It looks incredible.
Pretty much the only reason I'm getting it. I was REALLY iffy on getting a Wii (And seriously, who came up with that name? Guess you couldn't name it Fu~u...), but then I read an article in some gaming magazine and I wanted one soooo bad! :: All its special little functions sound like so much fun! (I sound like a 50 year old mother...)
if the only reason you want a Wii is for Twilight princess then you are confused. Twilight Princess in a NINTENDO GAMECUBE game. yes it will come out on the Wii with some extra features (such as the motion sensor targetting stuff), but there wont be much difference.
if you want twilight princess......GET A GAMECUBE. it will be dirt cheap by the time Wii comes out.
now take a look at those Wii clips again and think.......because you dont seem to get the point of the console.
Actually you're incorrect. There are two different versions of the game in development. One for the Cube and one for the *VOMIT*. The one for the Nintendo *VOMIT* has different gameplay mechanics.
That's why the game was delayed so much, they were pushing to get it on the *VOMIT* as a launch title. What a complete and total WASTE. >:|