For the game I will be making. Any suggestions? I'll be filling this in time with the obvious ones I forgot, but any help is appreciated (and spread the word if you are interested in this)
The template goes as follows (the keys are based on the NDS game "Jump Ultimate Stars", just to give a guide):
X = regular special
X (air) = another special while in air
X + ↑ = secondary special, while holding the up key/button
(one of the specials might be deleted)
Y = strong hit
Y (air) = strong hit while in air
Y + → = strong hit to the left or right
Y + ↓ = defence breaking move
Y + ↑ = upwards strong attack
B = weak hit (faster than strong attacks)
B (air) = weak hit while in air
B + → = weak hit to the left or right
B + ↑ = upwards weak attack
Defence = pose the girl should do while she's defending
Spoiler
Michishige Sayumi:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Fukumura Mizuki:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Ikuta Erina:
X = Mayuge Beam X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Sayashi Riho:
X = X (air) = X + ↑ = Mint strike (Riho hits the ground and some mint-kuns appear like vines that can hit the opponent, then she falls to her knees and the plant withers away)
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Suzuki Kanon:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Iikubo Haruna:
Stand: (to be confirmed)
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Ishida Ayumi:
X = Hadouken X (air) = X + ↑ =
Y = Wave step (3:43 from Egao MV) Y (air) = Y + → = Forward Step (3:41~3:43 from Password is Zero dance shot) Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence = What is LOVE MV (1:16)
Sato Masaki:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ = Random Item (Throws a random item with a parabolic trayectory. The item can hit x1.5 if it matches the weakness of a girl, tomato for Yurina, musubi for Chinami, and so on)
B = B (air) = B + → = B + ↑ =
Defence =
Kudou Haruka:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Shimizu Saki:
X = X (air) = X + ↑ =
Y = Y (air) = Y + → = Y + ↓ = Y + ↑ =
B = B (air) = B + → = B + ↑ =
Defence =
Tsugunaga Momoko:
X = Koyu Beam (A beam with Momochi Musubi) X (air) = X + ↑ =
X = Miya Beam (Miya creates from groud to head level a hologram. If it doesn't hit the oponent, it becomes a Miya clone (semi-transparent, holographic), which can survive 1 hit and pass through oponents) X (air) = X + ↑ =
Yes, this is planned as a 2D fighter. If you can help, I can start any development, since I stopped for study reasons and overall frustrated about graphics
Sayashi Riho:
X = Trio Shadow (Riho splits into three clones, then hit the opponents continuously