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H!P fighting game - Movements suggestions

Posted by WhiteForte, 16 May 2014 · 709 views

For the game I will be making.
Any suggestions? I'll be filling this in time with the obvious ones I forgot, but any help is appreciated :) (and spread the word if you are interested in this)

The template goes as follows (the keys are based on the NDS game "Jump Ultimate Stars", just to give a guide):

X	= regular special
X (air)	= another special while in air
X + ↑	= secondary special, while holding the up key/button

(one of the specials might be deleted)

Y	= strong hit
Y (air)	= strong hit while in air
Y + →	= strong hit to the left or right
Y + ↓	= defence breaking move
Y + ↑	= upwards strong attack

B	= weak hit (faster than strong attacks)
B (air) = weak hit while in air
B + →	= weak hit to the left or right
B + ↑	= upwards weak attack 

Defence = pose the girl should do while she's defending
Spoiler





Sayashi Riho:
X = Trio Shadow (Riho splits into three clones, then hit the opponents continuously

Thanks :)
Any basing for this movement or just a random thought?

Haruna Iikubo:

X = It's not Brown it's Chocolate!! - 10hit combo super (similar to Spiderman's "Ultimate Spider")

X +     = Probably summoning her Chihuahua from Alo-hello. XDD

 

Kanazawa:

X= Watashiwa Rose Quartz - Summons 2 Rose quartz (on each side) that shoots beams. <--Touhou Reference LOL

 

Defence= Body in front view while facing her enemy and raising her guard up.

 

Nice ideas! thank you :)

Btw, where can I see a reference of Spiderman's move? Since the name is cool, but I was going to base Haruna on JoJo series :P

Will this be a 2D fighting game? I'm not too bad a hand at pixel art and if it gets off the ground that might be fun...

Yes, this is planned as a 2D fighter. If you can help, I can start any development, since I stopped for study reasons and overall frustrated about graphics :P

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